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Real World Multi-Threading In PC Games (GDC 2004)


Published March 24, 2004


Multi-threading in games has been among the most challenging applications of multi-threading in the consumer space. The session presents three case studies of PC games, recently released, which have implemented multi-threading in order to take advantage of growing availability of multi-processor systems and Intel processors with hyper-threading technology.

Speakers: Aaron Coday, William Damon, Maxim Perminov


Run time 56:14
Audio/Visual sound, color
Language English

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